

But if I create a new texture category (like “My Textures”)and add my textures to that category at import time, the imported textures don’t show up in the list of textures displayed in the Digital Frame panel. After over five months of intensive work painting, spraying, scanning and retouching its here High Quality created by a designer and photographer with. Oddly, when I import a texture into TS2 using the Texture Filter dialogue and don’t assign it to any category, the texture is visible and selectable in the list of textures displayed in the Digital Frame panel (even though it doesn’t work). so you can fully personalize the B&W conversion, enhancing tone and texture. Regarding the Digital Frame filter: Yes I was interested in using one of my own textures, but it doesn’t work. Topaz Studio 2 includes two editing workflows, one with looks that work as. After closing the image and repeating the procedure, the texture displayed properly as expected. The blend mode was Normal at 100% opacity, so that was strange. Regarding the color: In one of my attempts my texture with small red roses displayed in psychedelic yellow as if I had chosen a blend mode that drastically alters colors. My texture images were 600圆00, which I assume are not too big.

After reading your last post I tried using a very small (300x300 pixel) source image. I have been able to add textures and use them with the Texture filter and use them, also I do sometimes get discoloration. So if your dimensions are out there like this, that may be the problem? Topaz Studio and its Digital Frames can act weird when the original photo is extremely large - say 7000 or 8000 pixels +. Are you saying that you are looking to use a textured digital-frame? I am opening Digital Frame, adding any texture with success, and then closing again. Well, the way I see it, if you open a Texture ADJUSTMENT - you can add a texture to the cache of textures or add a texture to your artwork.
