
Skill trees also allow players to unlock new abilities and enhance their combos, which helps enrich the depth of combat progression. The moment-to-moment gameplay is fun, flashy, and responsive. The moment-to-moment gameplay is fun, flashy, and responsive.įor fans of hack 'n' slash titles like Devil May Cry or even God of War, Godfall provides consistently satisfying combat.

Still, my time with some friends in Godfall Ultimate Edition on Xbox has been genuinely more enjoyable than I expected. With roughly 12 hours of playtime so far, there's still a great deal I need to see and discover, and there are some apparent issues I'm hoping are addressed as I get deeper into the core loop.
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Ultimately, many players wonder whether aggressive pricing and new platform launches are enough to reinvigorate this multiplayer action game.Īfter some initial skepticism and an incredibly underwhelming experience with the baffling Godfall Challenger's Edition offered with PlayStation Plus a few months back, I've spent the last several days really sinking my teeth into the game's campaign. Godfall Ultimate Edition includes the base game and the Fire & Darkness expansion for a drastically lower price than its launch on PS5.
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There’s only three worlds and although they all look different (themed after the elements of air, earth, and water) the layouts are always just windy corridors leading to enemy-filled arenas.To bolster the audience and correct the negative perceptions of the game, Counterplay and Gearbox Games have worked to deliver meaningful updates and bring this struggling title to a host of other platforms, including PS4 and, most recently, Xbox and Steam.

And yet they’re marred by frame rate problems and boring level design. On a technical level they’re pretty good, not as good as Sony’s first party titles but certainly impressive for a launch game. Nothing in Godfall ever feels as much fun as it should be, even the graphics. But it’s very rare to come across anything that feels like a genuine game-changer and you soon begin to resent the time spent picking everything up and upgrading your gear. Again, there are options within options, thanks to the augment system that can further refine whatever weapons, charms, and amulets you have equipped. Godfall – it’s kind of pretty but that’s not enough (pic: Gearbox Publishing)Īlthough there are no microtransactions the game is filled with literal loot boxes, which contain items that rarely seem very useful or interesting. This is enabled by weapons having both Northern and Southern techniques, which initiate different special moves once they’re charged up and there’s also a ‘Rampage’ to initiate by getting in multiple attacks in a row and the ability to manually aim at weak spots if they’re flashing. We don’t like to use the word finickity twice in a row, but it also describes the higher level play, which is filled with lots of easily forgotten complications like the Soulshatter attack that will do extra damage if you follow up a light attack with a heavy attack after having primed an enemy’s health bar. There are problems though, with an overly fussy lock-on and a complete inability to interrupt any animation once it’s started, which is no doubt inspired by Monster Hunter but is very frustrating given you have a God Of War style shield that the game is very finickity about how you use. The action is certainly the game’s strongest card though, with a good feeling of weight and impact to all the many different types of weapons. You can see that in the combat and giant-sized weapons but there’s no gameplay focus equivalent to hunting monsters and as a result the combat feels far less distinctive. There are some surface similarities, but ultimately it’s closer to something like Diablo, with developer Counterplay Games claiming that Monster Hunter was a primary influence.


There were a lot of assumptions, before release, that Godfall was a Soulsborne style action role-player but it isn’t really.
